Creating and Evaluating Experiences of Role-Playing Games
Playground Worlds PDF
Introduction
Section A: Journalism & Community
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- The Role-Players’ School: Østerskov Efterskole
- Leave the Cat in the Box: Some Remarks on the Possibilities of Role-Playing Game Criticism
- The Dragon Was the Least of It: Dragonbane and Larp as Ephemera and Ruin
- Producing A Nice Evening
- Design for Work Minimization
- The Children of Treasure Trap: History and Trends of British Live Action Role-Play
Section B: Art & Design
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- Frail Realities: Design Process
- High Resolution Larping: Enabling Subtlety at Totem and Beyond
- Walking the White Road: A Trip into the Hobo Dream
- Adventurous Romanticism: Enabling a Strong Adventurous Element in Larp
- Exhuming Agabadan
- The Nuts and Bolts of Jeepform
- Behind the Façade of A Nice Evening with the Family
- Stupid Stories:Using Narrativism in Designing Agerbørn
- Levelling the Playing Field and Designing Interaction
- The Age of Indulgence
- Parlor Larps: A Study in Design
Section C: Research & Theory
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- 24 Hours in a Bomb Shelter: Player, Character and Immersion in Ground ZeroRole-Playing
- We Are the Great Pretenders: Larp is Adult Pretend Play
- Are You the Daddy? Comparing Fantasy Play in Children and Adults through Vivian Gussin Paley’s A Child’s Work
- Kaprow’s Scions
- Key Concepts in Forge Theory
- Broadcast Culture Meets Role-Playing Culture
- We Lost Our World and Made New Ones: Live Role-Playing in Modern Times
- Fantasy and Medievalism in Role-Playing Games